Hourly pay with shared surplus

Pay every hour at each person's rate — no minimum day — and when the crew beats the days the job was figured for, share what is left over, weighted by a multiplier you set. Finishing early stops costing your men money and starts paying them.

The operating system built exclusively for post-frame and barndominium builders.

Part of Crew Pay & Payroll
The short answer

How does a post frame crew hourly bonus work?

A post frame crew hourly bonus keeps every hour paid at each man's rate, with no minimum day, then shares whatever is left of the job's figured labor budget when the crew finishes early. The surplus splits by hours times each person's multiplier, and you decide who carries an overrun. Finishing early stops costing your men money and starts paying them.

Why it works
  • A small crew pushes for a shared goal because nobody wants to be the one who cost the others. In field experiments, team incentives lifted output 9 to 17%, mostly through guilt and social pressure. Babcock et al., 2015 ↗
  • When a capable partner free-rides, the others cut their own effort rather than be the sucker. A multiplier lets the leader who carries a weak day earn more of the surplus than his hours alone say, so the men doing the carrying aren't the ones losing out. Kerr, 1983 ↗
  • An announced surplus share is a non-discretionary bonus under federal law, so it belongs in the regular rate for overtime. A man who worked overtime that week is owed overtime on the bonus too. U.S. DOL, Fact Sheet #56C ↗
What it is

A crew pay model for builders who pay by the hour but want the crew to have a stake in finishing early. A job is figured for a number of days, and its labour budget is what the planned crew would cost for those days. Everyone is paid every hour they work at their own rate. Finish inside the budget and the surplus is split by hours × each person's surplus multiplier. Run past it and the job books a shortfall — and you decide whether the crew carries it into its next surplus or the company absorbs it. A running crew balance and a company surplus ledger keep every result attributed to a crew and a job, and every man sees what finishing ahead has paid him on his own phone. Built for post-frame crews, whose jobs are figured in days before the first post goes in.

Also called: hourly plus surplus · crew bonus · finish early bonus · hourly crew pay · crew incentive pay · shortfall

See it, piece by piece
01

Every hour paid, with no minimum day

Each person is paid every hour they log, at their own rate — set per person, or falling back to the crew's rate. There is no daily minimum and no rule about what counts as a day. The hours come off one tap in and one tap out on the crew's field links.

Crew payout — hourly + shared surplus
Crew payout
Crew A · figured for 7 days · 219h logged over 6 days
Refresh
Pool
$7,378
Day rates earned
$5,111
Fuel & equipment
$900
Surplus shared
$1,367
WhoTierHoursDaysDay ratesSurplusOwed
Caleb Yoder$28/hr × 1.4546$1,512.00$486.21$1,998.21
Eli Fisher$24/hr × 1486$1,152.00$308.71$1,460.71
Josh Martin$24/hr × 1476$1,128.00$302.28$1,430.28
Sam Byler$20/hr × 0.85436$860.00$235.07$1,095.07
Aaron Riehl$17/hr × 0.2276$459.00$34.73$493.73
Total to the crew$6,478.00

Hours come from what the crew logged on their field links. Day rates are earned per day worked; the surplus is split by share of hours, so being there is what moves it.

Ruth Zimmerman's shop: Sam's 43 hours at $20 are $860 — every hour, no minimum — before his share of the $1,367. Real screen · sample data.
Without it

A day-rate threshold turns every early finish into an argument about whether it counted as a day.

Why we built it

A man paid for every hour he works never feels cheated by a short day. There is no six-hour line to argue about at the truck; the hours he clocked are the hours he is paid, and the surplus is on top.

Sound familiar?“hourly pay rewards being slow”
02

Beat the figured days and the crew shares what's left

Try it

The job's labour budget is the days it was figured for × what a planned day of that crew costs, plus equipment. Pay the hours and the equipment out of it, and whatever is left is surplus — shared among the people on the job. A job with nothing logged has no surplus at all, so nobody sees a bonus against their name before a hammer has been lifted.

Pay Structure — Hourly + Surplus — simulate a job for Crew A
Simulate a job for Crew A

This crew’s real people, rates, multipliers and carried shortfall. Change the days and hours freely — nothing here is saved.

finished 1 day early
6
7 figured − 1
$1,054
$904 pay (8h) + $150
$7,378
7 figured × $1,054
$
paid down first
$1,367
$1,367 to the crew after any carried shortfall
WorkerRate / hrMultiplier123456HrsDaysHours paySurplus bonusTakes home
Caleb Yoder546$1,512.00+$486.21$1,998.21
Eli Fisher486$1,152.00+$308.71$1,460.71
Josh Martin476$1,128.00+$302.28$1,430.28
Sam Byler436$860.00+$235.07$1,095.07
Aaron Riehl276$459.00+$34.73$493.73
+ Add a worker
Crew is paid
$6,478
Per day on site
$1,080
Works out at
$29.58/hr
Crew hours
219
7 days figured, 6 on site — finished 1 day earlyThe crew keeps the $1,367 surplus — that is $1,367 for each day they saved.
Budget — 7 days figured$7,378
Hours paid — 219h$5,111
Fuel & equipment — 6 days$900
Surplus$1,367
Surplus shared out$1,367

Finishing inside the figured days leaves budget unspent, and all of it goes back to the crew — split by hours worked, weighted by each person's surplus multiplier.

What each worker takes home

Share of the crew’s hours

Crew hours, day by day

Figured for 7 days at $1,054 a day, done in 6, on days of 2 to 11 hours: $1,367 left for the crew — Caleb at 1.4 takes $486.21, Aaron at 0.2 takes $34.73. Step Finished to see a day late. Real screen · sample data.
Without it

Paid straight time, a crew that finishes a three-day job in two earns a day less for doing you a favour.

Why we built it

Straight hourly pay tells a crew that fast costs them money — this tells them fast pays. The budget is fixed before the job starts, so the only way to grow the surplus is to finish inside it, and the crew can see that day in dollars.

Sound familiar?“want to pay hourly but give the crew a reason to finish early”
03

A multiplier for the people who carry the job

The surplus is split by hours × each person's surplus multiplier. Leave everyone at 1.00 and it is a plain share of the hours. Give a crew leader 1.4 and his hours count for more; a new hand at 0.2 counts for a fraction while he learns. Admins, sales managers and project managers set rates and multipliers; nobody else can change them. It works the other way too: lower the multiplier of someone the crew is carrying, from filed reports and for the next job, and what he doesn't earn goes to the men who carried him. And pair speed pay with photo checkpoints, so finishing early never means skipping what gets covered up. Which reward drives which behaviour has the research.

Without it

Some leaders carry a weak crew over the line every week, and a split by hours alone pays them exactly the same as the man they carried.

Why we built it

The leader who carries a weak day should feel it in his pay — that is what keeps good leaders. A multiplier on the share, not the wage, rewards the result without turning every rate into a negotiation.

Sound familiar?“my crew leader carries the job and gets the same bonus as everyone”
04

Run long, and somebody decides who carries it

Try it

A job that runs past its figured days books a shortfall, and it waits for a decision: Who carries this shortfall? If it was the crew's, the crew carries it, and its next surplus pays it down before anyone takes a bonus. If it was yours — a late delivery, a change of plan — the company absorbs it, and the ledger records that too. Admins and project managers are alerted when a crew passes its figured days, while there is still time to do something about it.

Without it

A job that was supposed to take seven days took nine, the money went somewhere, and nobody could say whose it was.

Why we built it

Nobody should pay for a delay that wasn't theirs — and a crew that knows that will take the scheme seriously. Overruns are only fair to carry when somebody decides whose they were, so the decision is a step, not a default.

Sound familiar?“a job ran two days over and nobody owned it”
05

You hear about an overrun while the crew is still on site

The day a crew on this model passes its figured days, admins and project managers get "Crew B is past the figured days — Day 9 of 8 figured", with the job one tap away. When the finished job comes in over budget, a second alert says the shortfall and that someone has to decide who carries it. Who gets which alert is set on notifications.

Without it

You find out a job ran two days long when the payout is already being argued about.

Why we built it

A day over is cheap to fix while the crew is still there, and expensive once it's a fight about pay. Telling the person who can act — on the day — gives you the chance to sort the materials or the plan before the shortfall is real.

06

A crew balance and a company ledger

Try it

Every crew has a running balance across its jobs: surplus earned, surplus paid, shortfall carried. Above them sits the company surplus ledger — every crew's result summed, and what the company absorbed — so the business can see where its labour money came from and went. The same numbers roll up into Accounting under Crew payouts.

Without it

A bonus scheme nobody can audit is a bonus scheme that dies the first time a crew asks how the number was worked out.

Why we built it

A crew that can trace its number job by job believes it — and a scheme people believe survives its first argument. Balances are added up from the job results every time they are shown, never stored, so they cannot drift from the jobs underneath.

Sound familiar?“who pays when a job runs long”
07

Simulate a run of jobs before you commit

Try it

Simulations lets you put made-up jobs in a row — one finishes early, one runs long through the crew's fault, one runs long through yours — and watch the crew balance, the company-absorbed total, the bonuses and each person's take-home move across all of them. It runs the same arithmetic as the real payout, so what you rehearse and what you pay cannot disagree.

Without it

A pay scheme explained with one example falls apart on the second job, when the shortfall from the first one has to come from somewhere.

Why we built it

An owner should know exactly what he is promising before he puts a crew's pay on it. The part of this model that matters most — a carried shortfall paid down from the next surplus — only shows up across several jobs, so you rehearse the run, not one job.

Sound familiar?“how do I split a crew bonus fairly”
08

Put a crew on it from the crew's own card

Try it

Pay is set per crew. On the crew's card, Pay model lists all seven ways to pay — hourly, cost-plus, per unit, lump sum, day rates + shared surplus, hourly + shared surplus, and a share of the labor price. Pick this one and the crew's real jobs start booking a surplus or shortfall; each person's rate and multiplier live in Pay Structure, and only admins, sales managers and project managers can change them.

Without it

Pay rules live in a spreadsheet only the owner understands, so nobody else can answer how a crew is paid.

Why we built it

A crew should know the deal before the job starts, and the office should be able to say it in one sentence. The model sits on the crew, and the people who set pay are the only ones who can change it.

Sound familiar?“crew doesn't believe the bonus is real”
09

The crew sees its own record

Try it

On the crew app the crew has its own scoreboard — stages finished early, on time or late, the days it saved and lost, its best streak, and how long each kind of stage usually takes it. Each man's own Hours door adds what finishing ahead has paid him. Nobody has to take the office's word for any of it.

Without it

A bonus the crew can't see is a rumour, not an incentive.

Why we built it

Workers do better when they can see their own progress — a crew that counts the days it saved starts trying to save more. The record is pride and proof in one place, and for you it is a crew that pushes to beat the figure instead of filling it.

Sound familiar?“how do I show my guys what they earned for finishing early”
10

Every man sees what an hour came to, surplus included

Try it

Tap highest hourly wage on his Hours door and the sheet does the sum in front of him: 142 hours at $24 = $3,408, plus his $596 share of the surplus — so the hour came to $28.20. Below it, every job and what the hour paid, best first. Only his own money, never anyone else's.

Without it

The surplus lands as a lump some weeks and not others, so to the crew it never connects to anything they did.

Why we built it

Seeing $24 become $28.20 because the crew finished early is the moment the scheme clicks. It makes a man feel he is earning more and getting better — because he is — and it gives him a number to beat on the next job.

How it works
  1. 1Switch the crew to Hourly + shared surplus on its card, then in Settings → Pay Structure → Hourly + shared surplus set each person's hourly rate and surplus multiplier — 1.00 is a plain share of the hours; a crew leader might carry 1.20.
  2. 2Write on the job how many days its labour was figured for. The budget is those days times what a planned day of that crew costs, plus the equipment allowance.
  3. 3The crew clocks in and out on their field links; every hour is paid at the person's rate, with no minimum day.
  4. 4When the job is done it is booked on its own: a surplus is shared out by weighted hours — each person's share goes on their next pay run, with the overtime it owes for the job's 40-plus-hour weeks — and a shortfall waits for a decision.
  5. 5Decide who carries a shortfall — the crew, paid down first from its next surplus, or the company, absorbed and recorded.
  6. 6Admins and project managers are alerted when a crew runs past its figured days and when a shortfall needs a decision.
  7. 7Rehearse it first in Simulations: run a series of jobs, mark whose fault each overrun was, and watch the crew balance and each person's take-home.
  8. 8Each man sees his own record and what the surplus has paid him on the Hours door of his crew app.
Why we built it

Plenty of builders pay by the hour and plenty of crews are hired on it, but straight hourly pay points the incentive the wrong way: work faster, earn less. This keeps the hourly wage — every hour paid, no six-hour minimum to argue about — and adds the part that makes finishing early worth something: the budget the job was figured for, and a share of whatever the crew leaves in it. Two things a flat split could not do. Not every hour on a crew is worth the same to the result — a leader who carries a weak day has earned more of the surplus than his hours alone say — so each person has a multiplier. And a job that runs long has to land somewhere: when the overrun was the crew's, the crew carries it into the next job; when it was yours — a late delivery, a change of plan — the company takes it, and the ledger shows which.

The problem
  • Straight hourly pay giving the crew no stake in finishing inside the days figured
  • A bonus split by hours alone that ignores who carried the job
  • Overruns with no consequence for anyone and no record of whose they were
What you get
Every hour paid, with no minimum day to argue about
Finishing early is worth real money to the crew — and they can see exactly how much
Multipliers reward the people who carry the job
Shortfalls are decided, recorded and paid down — never lost
Rehearse the numbers across a series of jobs before you commit
Men who can watch their own best hour climb stay another season
What's inside
Seven ways to pay a crew

You do not pay every crew the same way. Each crew is set to its own model on its card, and that choice decides what its screen asks for and how its labour is costed on the job. Crews are also marked as your own employees or as subcontractors, and your own crews say whether they frame every stage or pour concrete only.

CREW PAY

See hourly pay with shared surplus
on one of your own jobs.

Thirty minutes with Keith — your building, your numbers. Bring the job where “hourly pay rewards being slow” — we will show you exactly where that stops.

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