Day rates + shared surplus

A job is figured for a number of days and the crew is paid for those days however fast they finish, with whatever is left over shared back out by hours worked.

What it is

A complete pay model: each person earns their tier's day rate for every day worked, the pool is days figured multiplied by what a day of that crew costs (tiers plus equipment), and the difference between the pool and what was actually earned is the surplus, split by each person's share of total crew hours.

Also called: pay crew by the day · finish early bonus · labour pool · incentive pay for crews · profit share with the crew

See it, piece by piece
01

Pay the crew for the days you figured, however fast they finish

A job is figured for a number of days. The pool is those days multiplied by what a day of that crew costs — every man's tier rate plus the equipment allowance. The crew earns its day rates for the days actually worked, and whatever is left in the pool goes back to them. Finish a three-day build in two and the crew keeps the day you saved, and you are onto the next job a day sooner.

Pay Structure — Run the numbers on a job
Run the numbers on a job

Nothing here is saved. Use the placeholder workers or pick people off your roster, set the days and the hours, and watch what day rates + shared surplus does to the numbers.

Reset
Days figured
7
Finished
−2+
finished 2 days early
Days on site
5
7 figured − 2
This crew’s day
$2,060
$1,760 tiers + $300
Total pool
$14,420
7 figured × $2,060
Surplus to share
$4,495
$899 each if hours are equal
WorkerTier12345HrsDaysDay ratesSurplus bonusTakes home
Wes HartzlerTier 188888405$2,500.00+$956.39$3,456.39
Marlin ZookTier 288888405$2,000.00+$956.38$2,956.38
Chet OberTier 388888405$1,750.00+$956.38$2,706.38
Levi StaufferTier 488488365$1,215.00+$860.74$2,075.74
Duane YoderTier 588808324$960.00+$765.11$1,725.11
+ Add a worker
Crew is paid
$12,920
Per day on site
$2,584
Works out at
$68.72/hr
Crew hours
188
7 days figured, 5 on site — finished 2 days earlyThe crew keeps the $4,495 surplus — that is $2,248 for each day they saved.
Seven days figured, five on site — and the $4,495 that goes back to the crew. The real screen, drawn from the product’s own design system. Sample data — no customer information appears here.
02

One ladder of day rates, priced once, instead of a rate per man

Tiers are a per-org list with a day rate each, edited in place on the Crews tab and retired rather than deleted so old payouts keep their arithmetic. A tier is a rate, not a rank: two men on Tier 2 earn the same day whatever their job title. That is the point of paying this way instead of negotiating with every man separately.

Pay tiers
Pay tiers

What one full day is worth at each tier. Crews paid by day rates are priced from these, and a person earns their tier’s rate for every day they work.

All tiers
$1,760
Tier 1$500/day
Tier 2$400/day
Tier 3$350/day
Tier 4$270/day
Tier 5$240/day
+ Add tier
Five tiers and what one full day is worth at each — $1,760 of crew before equipment. The real screen, drawn from the product’s own design system. Sample data — no customer information appears here.
03

The surplus splits by hours worked, not by tier

The tier decides what a man earns; presence decides what he shares. Once base pay and equipment come out of the pool, the remainder is divided strictly by each person's share of total crew hours. The man who missed a day and worked half of another takes a visibly smaller slice than the man who was there for all of it, which is the fairness question that decides whether the scheme survives contact with a real crew.

Crew payout
Crew payout
Crew A · figured for 12 days · 361h logged over 11 days
Refresh
Pool
$21,840
Day rates earned
$15,833
Fuel & equipment
$3,300
Surplus shared
$2,708
WhoTierHoursDaysDay ratesSurplusOwed
Levi YutzyTier 19611$5,500.00$720.00$6,220.00
Dwayne MillerTier 29210.5$4,200.00$690.00$4,890.00
Curt HershbergerTier 38810$3,500.00$660.00$4,160.00
Andre OcampoTier 4859.75$2,632.50$637.50$3,270.00
Total to the crew$18,540.00

Hours come from what the crew logged on their field links. Day rates are earned per day worked; the surplus is split by share of hours, so being there is what moves it.

Day rates track the tier; the Surplus column tracks the hours beside it. The real screen, drawn from the product’s own design system. Sample data — no customer information appears here.
04

A day is a day over six hours — and a long day earns no more

At or above the threshold the full day rate is earned; below it the day prorates against a standard day and can never exceed the rate. Two shifts on one date collapse into one day's attendance. Both numbers are settings, because the next builder does not run a six-hour day. It is a rule anyone on the crew can state in one sentence, which is what makes it stick.

05

Fuel, equipment and the truck are in the crew day

A per-day allowance is added to the sum of the tier rates to price one crew day, so the pool is funded at what a day actually costs rather than at wages alone. It is charged per crew day, not per person, and it comes off the builder's side of the ledger at the days actually worked. Leave it out and a job one day over reports money still sitting in the pool while you are down.

06

The number the crew is measured against is written on the job

Each job carries the days its labour was figured for. When nobody has set one the calculation falls back to the scheduled span and says on screen that it did. The pool does not shrink when the crew comes in early — that is the entire incentive, and it is the builder's deliberate bet that buying the empty day back beats watching the work stretch to fill it.

07

Run long and the overrun comes out of your margin, not their pay

When day rates and equipment exceed the pool there is no surplus to share, and the screen says so in those words rather than showing a negative bonus. The crew still earns its day rates. That is the other side of the bet you made when you fixed the pool, and stating it plainly is what keeps a crew willing to work under it.

08

A man with no tier is named, not silently paid nothing

Anyone on the crew without a pay tier still appears on the payout with a No tier label and zero base pay, and the panel names him and says where to fix it. The crew cost table flags the same gap and states that the crew's day rate is understated because of it. A configuration hole that quietly pays somebody nothing is the worst way to find out about a configuration hole.

Hours & Labour Cost — Cost by crew
Cost by crew
Day rate = the crew’s tiers + equipment
CrewDay rateDaysAt day ratePaid outActual / dayDifference
Crew A5$2,06048$98,880$104,240$2,172+$5,360
Crew B4$1,66039$64,740$62,910$1,613−$1,830
Crew C31 without a pay tier — day rate is understated$1,14022$25,080$26,405$1,200+$1,325

At day rate is what those days would cost at the crew’s tiers — the projection. Paid out is what the pooled jobs actually paid. A crew above its day rate finished inside the days its jobs were figured for and kept the surplus; below means the pool did not stretch to every day they were out. Same calculation as each job’s payout screen.

Crew C: one man without a tier, and the line saying the day rate is understated. The real screen, drawn from the product’s own design system. Sample data — no customer information appears here.
How it works
  1. 1The builder sets a pay ladder of tiers with day rates and puts each crew member on one.
  2. 2A crew is switched to the 'Day rates + shared surplus' model, with its own equipment-per-day and full-day threshold.
  3. 3A job is figured for N days (or falls back to the scheduled span).
  4. 4Hours come from the crew's field-link clock entries, collapsed to one row per person per day.
  5. 5allotment = daysFigured x (sum of the crew's tier day rates + daily equipment); base pay = what each man earned day by day; surplus = allotment - base pay - equipment actually incurred.
  6. 6The surplus is split strictly by share of total hours, not by tier.
Why we built it

Labour is sold into a job as one price and a crew's daily cost is known, so a build figured for three days carries a fixed pot of labour money. If the crew finishes in two, the builder is on the next job a day sooner and the saving is real — but keeping it teaches the crew that working faster is worth nothing to them. The pool pays out whether the crew takes three days or two, and the surplus from finishing early goes back to the men who created it. What each man earns is set by his tier; what he takes out of the surplus is set by the hours he actually worked, so the man who missed a day and worked a quarter of another takes a visibly smaller slice than the man who was there throughout.

The problem
  • Hourly pay giving a crew no incentive to finish early.
  • Builders capturing all the upside of a fast build and crews having no stake in it.
  • Splitting a bonus fairly across men on different rates and different attendance.
Sound familiar?
What you get
A crew that finishes in two days instead of three keeps the day it saved.
The builder gets to the next job sooner and knows the labour cost up front.
The split is defensible: presence decides the share, so partial attendance shows up visibly.
What's inside
The pay ladder (tiers)
A per-org, open-ended list of tiers with a day rate each, editable in place on the Crews tab and retired rather than deleted.
What this person's day is worth
Each crew member carries a pay tier, set from a picker beside their name on the crew card, shown only for crews actually paid that way.
Surplus split by hours, not by tier
Whatever the pool has left over is divided strictly by each person's share of total crew hours, so attendance decides the share and the tier only decides base pay.
A day is a day over six hours
At or above a configurable threshold the full day rate is earned and never exceeded; below it the day prorates against a standard day.
Fuel, equipment and the truck
A per-day-worked allowance for fuel, equipment and the truck that funds the pool and is charged per crew day, not per person.
Days this job was figured for
Each job carries the number of days its labour was figured for, and the pool never moves when the crew finishes early — that is the whole incentive.
What this crew is owed for this job
A panel inside the project that shows the pool, the day rates earned, the equipment, the surplus and then every person's line — and refuses to guess when it cannot work it out.
When the crew runs long
A crew that runs past the figured days has no surplus to share, still earns its day rates, and the overrun comes out of the builder's margin rather than becoming a debt against the men.
Nobody quietly earns nothing
A crew member with no pay tier is named on the payout screen and counted on the crew cost table, because otherwise they silently earn nothing and the crew day looks cheaper than it is.
Nobody has worked it, nobody has earned it
With no hours logged there is no surplus to share, so an untouched pool can never be reported as money someone is owed.

See it on your own jobs

Twenty minutes, your numbers, no slide deck. We’ll build one of your real buildings in front of you and send you the estimate link at the end — yours to keep either way.

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