Org_pay_tiers holds each tier's name, day rate, display rank and active flag. The panel offers a five-tier starter ladder or one-at-a-time creation, shows the all-tiers daily total, and hides itself entirely unless a crew is actually on the day-rate model.
Also called: worker tiers · day rates by skill · tier 1 tier 2 · rate table for crew
- 1PayTiersPanel lists tiers ordered by rank with editable name and rate fields that save on blur.
- 2'Start with five tiers' seeds the ladder the model was designed against; 'Add one tier' creates them individually.
- 3Retiring a tier sets active=false rather than deleting the row.
- 4The panel appears on Team › Crews only when some crew uses day_rate_pool, and again inside Settings › Pay Structure › Day Rates.
Builders paying day rates do not pay every man the same day rate, and negotiating each one separately is how rates drift and arguments start. A tier is a rate, not a rank in the company: two people on the same tier earn the same day whatever their job title, which is the entire point of paying this way. The ladder is per company and open-ended — five tiers suits one builder, the next runs three or seven — and it is edited on the same screen as the crews, because a rate you have to leave the page to change is a rate nobody keeps current. Old tiers retire instead of being deleted, since deleting one silently strips a man's day rate and with it his base pay on every job already logged against it.
- Per-person rate negotiation with no consistent structure.
- Rate changes silently rewriting history on completed jobs.
- Settings that live too far from the screen where they are used.
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