An Overview tab comparing all five models side by side, then one tab each for Day Rates, Hourly, Lump Sum, Cost-Plus and Per Unit. Only the active view is mounted, and the sub-tab is a third hash segment so a tab is linkable.
Also called: settings pay structure · how you pay a crew · pay model explained
- 1PayStructureShell keeps tab state in the URL hash (#/settings/pay_structure/day_rate_pool) and listens for hashchange.
- 2Overview renders the five models as doors with one plain-English line each.
- 3Day Rates carries the full machinery — the ladder, the equipment figure, projections and the sandbox.
- 4The other four state where the number lives and what to watch out for, and stop.
- 5The Day Rates tab always has a working example: the org's real tiers once saved, and the numbers the model was designed against until then.
Five pay models with all their settings stacked on one page is a wall a builder scrolls past rather than reads. Each model gets its own tab, so entering one shows nothing belonging to the other four. Every tab carries a worked example with real numbers — a crew-day built from a tier ladder plus a $300 equipment allowance, for instance — because the model with nothing to play with was the one nobody ever set up, and padding the simpler models out with invented settings would have been worse than a short page.
- A wall of options with no way to focus on one.
- A configuration page that is blank until you have already configured it.
See it on your own jobs
Twenty minutes, your numbers, no slide deck. We’ll build one of your real buildings in front of you and send you the estimate link at the end — yours to keep either way.
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