The portal page uses its own visual vocabulary rather than the house Select, DatePicker and buttons. Minimum tap targets are 64px, the primary action is 76px, choices are cards or chips rather than dropdowns, and the cancel route is pinned to the bottom of the screen so it cannot scroll away.
Also called: big button UI · field UI · outdoor readable screen · no dropdowns
- 1A local colour constant defines ink, paper, go, stop and a separate filled-stone tone reserved for the escape route.
- 2Every choice screen renders full-width cards or chips; no dropdown appears anywhere in the flow.
- 3EscapeButton is position:sticky at the bottom with a rule above it, so on an eight-chip list the way out stays reachable.
- 4Checkpoints render as a real 30px empty square rather than a tick glyph, because an empty box reads as not-done across a yard.
- 5Confirmations clear themselves after four seconds so nothing has to be dismissed with a glove on.
The controls that work at a desk fail on a jobsite: a phone in direct sun loses most of its dynamic range so mid-grey secondary text disappears, and a 32px tap target is a coin toss in work gloves. The field screen uses its own oversized controls, high-contrast text and no dropdowns. The button that leaves a job is filled rather than outlined so it reads as not one of these before you have read anything, and it stays fixed to the screen — an escape that scrolls away is an escape you have to hunt for.
- Mid-grey secondary text is invisible on a jobsite in direct sun.
- Desk-sized tap targets miss when the user is wearing gloves.
- Dropdowns and OS sheets add taps and hide state.
See it on your own jobs
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